The next step in the ray tracer was to add reflection. The following scene was rendered using these rules:* Make the "back" sphere reflective (kr ≠ 0.0) * Make the "front" sphere non-reflective (kr = 0.0) * Make the floor non-reflective (kr = 0.0) * Make all objects non-transparent (kt = 0.0)

Also, the image rendered with super sampling turned on with n=3

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