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Quick Ambient Occlusion in Mental Ray for Maya

In the hypershade check the Mental Ray Nodes button. Click on materials and create a mib_illum_lambert. In the attribute editor adjust the settings as seen below:


Back in the hypershade scroll down and click to expand Textures. Create a mib_amb_occlusion and in the attributes, increase the Samples. For this example I will be using 90.