Below are the results of my ray tracer with phong shading implemented. There is a white point light located at (0.1, 4.7, 0.0). PhongNoSS

The same image with super sampling n=3 phong

As an extra, I added multiple lights. Below is the image rendered with the original white light, a red light at (2, 5, -2), and a blue light at (-3, 2, 0).

multipleLightsNoSS

The same image with super sampling n=3 multipleLights

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